Event: Bot Events v6
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Gothboy77
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Event: Bot Events v6
Bot Events v6: Way better than v7. I will post a small walk-through on how to use them when I have some free time.
I did not make these, all credit to Amade.
I did not make these, all credit to Amade.
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Last edited by Gothboy77 on Tue Mar 08, 2011 5:32 am; edited 1 time in total
Re: Event: Bot Events v6
No No NO NO!
Do not use these it will Cause many of my loads with bots to fuck up.
It may be easy but it's better to learn the new ones so.
Do not use these it will Cause many of my loads with bots to fuck up.
It may be easy but it's better to learn the new ones so.
Re: Event: Bot Events v6
Yeah, most of my bots are evented with V7, so using V6 will just...yeah, fuck them up.
And by easier, do you mean it's easier to understand? Or it's less complicated?
And by easier, do you mean it's easier to understand? Or it's less complicated?
Learn your ABC's with S7- Game Specialist
- Posts : 1057
Age : 27
Re: Event: Bot Events v6
Neither. You just have to do way more stupid ass eventing to get the bot to do what you want. Plus, when they attack, they are stupid as fuck.S7UFF 1T N003 wrote:Yeah, most of my bots are evented with V7, so using V6 will just...yeah, fuck them up.
And by easier, do you mean it's easier to understand? Or it's less complicated?
I hate how the bot follows you when attacked, also. Thus, use more events to cancel out dumbshit.
Re: Event: Bot Events v6
It does have a re-done AI, as a matter of fact, the Ai features are better, but they are so bugged that v6 just beats it by a long shot.ThrowawayACC wrote:RTB says V7 has a redone AI.
I hope v8 fixes these bugs.
Re: Event: Bot Events v6
Could you point out some bugs you found?
And maybe how to prefend them, besiedes using V6.
And maybe how to prefend them, besiedes using V6.
ThrowawayACC- Noob Gamer
- Posts : 6
Re: Event: Bot Events v6
ThrowawayACC wrote:Could you point out some bugs you found?
And maybe how to prefend them, besiedes using V6.
Sure:
1. The bots follow you if you shoot them or attack them. Thus you have to use events to prevent that. This uses more datablocks and can cause lag depending if you are making an RPG with alot of bots.
2. Settings the bots with claws (If you do not want them to attack with a weapon) can cause them to respawn and kill the same bot at the spawn they are re-spawning at.
3. The new AI system is confusing and not self-explanatory to people just starting Blockland, like v6 is.
4. Other bots, such as a pirate cannon will turn and look at you if you shoot it. Just another bug.
Re: Event: Bot Events v6
Gothboy77 wrote:ThrowawayACC wrote:Could you point out some bugs you found?
And maybe how to prefend them, besiedes using V6.
Sure:
1. The bots follow you if you shoot them or attack them. Thus you have to use events to prevent that. This uses more datablocks and can cause lag depending if you are making an RPG with alot of bots.
2. Settings the bots with claws (If you do not want them to attack with a weapon) can cause them to respawn and kill the same bot at the spawn they are re-spawning at.
3. The new AI system is confusing and not self-explanatory to people just starting Blockland, like v6 is.
4. Other bots, such as a pirate cannon will turn and look at you if you shoot it. Just another bug.
You sir found all my errors i found
Raven- Moderate Gamer
- Posts : 239
Re: Event: Bot Events v6
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ThrowawayACC- Noob Gamer
- Posts : 6
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