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Blockland v21 - SHADOWS 'n' SHADERZ

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Post  Gothboy77 Sun Mar 25, 2012 9:11 pm

The Day Cycle that will be used for shadows and shaders in Blockland

I'm guessing there will be in-game options to adjust the time speed of the day

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Post  dafrandle Sun Mar 25, 2012 9:57 pm

i still think switching to no terrain and just bricks is bad idea

if they just switched game engine or, heres an idea, used the source engine (cause you get the stuff you need to make stuff with it from buying source game i think)
they could do all this stuff and more
pint is torque is overrated
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Post  Mega Bear Sun Mar 25, 2012 10:04 pm

Looks beautiful.

dafrandle wrote:i still think switching to no terrain and just bricks is bad idea

if they just switched game engine or, heres an idea, used the source engine (cause you get the stuff you need to make stuff with it from buying source game i think)
they could do all this stuff and more
pint is torque is overrated

Interiors and terrain are problematic at best. They slow down the game's rendering process and are very outdated.
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Post  dafrandle Wed Apr 04, 2012 6:20 am

Mega Bear wrote:Looks beautiful.

dafrandle wrote:i still think switching to no terrain and just bricks is bad idea

if they just switched game engine or, heres an idea, used the source engine (cause you get the stuff you need to make stuff with it from buying source game i think)
they could do all this stuff and more
pint is torque is overrated

Interiors and terrain are problematic at best. They slow down the game's rendering process and are very outdated.
make them updated then
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Post  Gothboy77 Wed Apr 04, 2012 8:25 am

Yes, Badspot should switch to the Torque Game Engine Advanced (TGEA)

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Post  Mega Bear Wed Apr 04, 2012 5:02 pm

dafrandle wrote:make them updated then

I wish it worked that way.



Gothboy77 wrote:Yes, Badspot should switch to the Torque Game Engine Advanced (TGEA)

That would be really cool. TGEA can make some awesome stuff.
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