Mega Bear Mods
+4
Cookieman
Gothboy77
Darksnow
Mega Bear
8 posters
Page 2 of 6
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Re: Mega Bear Mods
I finished the map!
Gothboy, would be kind enough as to upload it to RTB for me? PM me if you will, and I'll tell you what I want the description, summary, screenshots, etc. to be.
Gothboy, would be kind enough as to upload it to RTB for me? PM me if you will, and I'll tell you what I want the description, summary, screenshots, etc. to be.
Mega Bear- PC Gamer
- Posts : 1680
Age : 27
Re: Mega Bear Mods
Mega Bear wrote:I finished the map!
Gothboy, would be kind enough as to upload it to RTB for me? PM me if you will, and I'll tell you what I want the description, summary, screenshots, etc. to be.
Download?
Re: Mega Bear Mods
Going to PM it to you.Gothboy77 wrote:Mega Bear wrote:I finished the map!
Gothboy, would be kind enough as to upload it to RTB for me? PM me if you will, and I'll tell you what I want the description, summary, screenshots, etc. to be.
Download?
Mega Bear- PC Gamer
- Posts : 1680
Age : 27
Re: Mega Bear Mods
It's on RTB (not approved yet), and here are some sneak previews for you Brick Mania-ers!
Compare it!
And here are some bonus pictures!
Don't bug me about the flag ...
The map can be extremely fun if you use all the Halo weapons (There's a sniper rifle, assault rifle, SMG, and pistol) along with Heedicalking's Halo vehicles (pelican, warthog).
Compare it!
And here are some bonus pictures!
Don't bug me about the flag ...
The map can be extremely fun if you use all the Halo weapons (There's a sniper rifle, assault rifle, SMG, and pistol) along with Heedicalking's Halo vehicles (pelican, warthog).
Mega Bear- PC Gamer
- Posts : 1680
Age : 27
Re: Mega Bear Mods
Map's out on RTB guys. So far it's gotten good reviews (only three comments Blockland-wide lol) which is enough to get me happy.
[You must be registered and logged in to see this link.]
Also, Mega Bear Battlefield is going to remain as a Brick Mania exclusive.
[You must be registered and logged in to see this link.]
Also, Mega Bear Battlefield is going to remain as a Brick Mania exclusive.
Mega Bear- PC Gamer
- Posts : 1680
Age : 27
Re: Mega Bear Mods
Double post for more bricks.
I'm going to be working with interiors a lot more. To-do list:
• Fort Wars Island - Basically going to be an island with some buildings on it that can be expanded upon. Good for fort wars obviously.
• Mega Bear's Challenge - Sort of like the MAX Challenge Chao made (nostalgia).
• SS Floyd - Pretty much going to try out Antares' fetish with boats and see if it' all it's cracked up to be.
• Convenience Store - Ever since Extrude came up with this idea last year on RTB (Gothboy may remember) I've been in love with the concept. I've always wanted to make it, but lacked the experience with Torque Constructor. Some day I will make this map.
• Concrete Jungle - A fun idea I came up with. There will be no ground, just a very big interior floating in nothingness. The interior itself will be a big junction of concrete platforms joined together by bridges, ramps, and jumps. It'll basically be a ... concrete jungle.
I'm going to be working with interiors a lot more. To-do list:
• Fort Wars Island - Basically going to be an island with some buildings on it that can be expanded upon. Good for fort wars obviously.
• Mega Bear's Challenge - Sort of like the MAX Challenge Chao made (nostalgia).
• SS Floyd - Pretty much going to try out Antares' fetish with boats and see if it' all it's cracked up to be.
• Convenience Store - Ever since Extrude came up with this idea last year on RTB (Gothboy may remember) I've been in love with the concept. I've always wanted to make it, but lacked the experience with Torque Constructor. Some day I will make this map.
• Concrete Jungle - A fun idea I came up with. There will be no ground, just a very big interior floating in nothingness. The interior itself will be a big junction of concrete platforms joined together by bridges, ramps, and jumps. It'll basically be a ... concrete jungle.
Mega Bear- PC Gamer
- Posts : 1680
Age : 27
Re: Mega Bear Mods
cool.Mega Bear wrote:Double post for more bricks.
I'm going to be working with interiors a lot more. To-do list:
• Fort Wars Island - Basically going to be an island with some buildings on it that can be expanded upon. Good for fort wars obviously.
• Mega Bear's Challenge - Sort of like the MAX Challenge Caho made (nostalgia).
• SS Floyd - Pretty much going to try out Antares' fetish with boats and see if it' all it's cracked up to be.
• Convenience Store - Ever since Extrude came up with this idea last year on RTB (Gothboy may remember) I've been in love with the concept. I've always wanted to make it, but lacked the experience with Torque Constructor. Some day I will make this map.
• Concrete Jungle - A fun idea I came up with. There will be no ground, just a very big interior floating in nothingness. The interior itself will be a big junction of concrete platforms joined together by bridges, ramps, and jumps. It'll basically be a ... concrete jungle.
EDIT: Yes, Shitpost, don't bother. -_-
Guest- Guest
Re: Mega Bear Mods
YOU MUST MAKE A MAP FROM BATTTLEFEILD 1942 CALLED INVASION OF THE PHILIPPINES!
Darksnow- Game Specialist
- Posts : 1203
Age : 25
Re: Mega Bear Mods
If you'd be willing to supply pictures of important parts of the map, and an overhead view of it, I might be able to make it.Darksnow wrote:YOU MUST MAKE A MAP FROM BATTTLEFEILD 1942 CALLED INVASION OF THE PHILIPPINES!
Mega Bear- PC Gamer
- Posts : 1680
Age : 27
Re: Mega Bear Mods
Uploaded Fort War Island yesterday. It's got lots of buildings, all part of one big interior file so no one has to download too many files. I think it's a cool map.
Version two of Blood Gulch is going to have caves due to popular demand. They're going to be very tricky, but I know how to get them to work.
Someone raised an important issue with the OSR about a month ago, which I just got around to reading due to my ban. Apparently right-clicking may occasionally puts the gun away, which is odd. I'm going to be reviewing the script over the next day or two.
I also asked Ephi if he would remove Mega Bear Island from RTB. I don't really like it much at all, as there are far too many bugs in it/the files are very messy. If he refuses, I'll just have to pump out v4 of it. If he does delete it, I'll upload it on here as a Brick Mania exclusive. Plus I want my earliest map to be kind of hard to get, because I have ... fantasies of being the best mapper in Blockland.
Version two of Blood Gulch is going to have caves due to popular demand. They're going to be very tricky, but I know how to get them to work.
Someone raised an important issue with the OSR about a month ago, which I just got around to reading due to my ban. Apparently right-clicking may occasionally puts the gun away, which is odd. I'm going to be reviewing the script over the next day or two.
I also asked Ephi if he would remove Mega Bear Island from RTB. I don't really like it much at all, as there are far too many bugs in it/the files are very messy. If he refuses, I'll just have to pump out v4 of it. If he does delete it, I'll upload it on here as a Brick Mania exclusive. Plus I want my earliest map to be kind of hard to get, because I have ... fantasies of being the best mapper in Blockland.
Mega Bear- PC Gamer
- Posts : 1680
Age : 27
Re: Mega Bear Mods
All I did was make them as interiors and add them inside the mountain, then use the "Set Empty" brush to open up space for them. The opening caused by the brush was too big though, and I scrapped the idea of caves. They're far too complicated.
On a side-note, I'm not going to be doing much mapping for about a week. I'm a little work-out from the constant interior modelling. The next map, however, will be two fleets of pirate ships attacking each other. It may kill Antares from orgasm overload. That's funny if you get it.
On a side-note, I'm not going to be doing much mapping for about a week. I'm a little work-out from the constant interior modelling. The next map, however, will be two fleets of pirate ships attacking each other. It may kill Antares from orgasm overload. That's funny if you get it.
Mega Bear- PC Gamer
- Posts : 1680
Age : 27
Re: Mega Bear Mods
GSF Ghost will and probably always will be the best, you will have to be better obviously :3Mega Bear wrote:Uploaded Fort War Island yesterday. It's got lots of buildings, all part of one big interior file so no one has to download too many files. I think it's a cool map.
Version two of Blood Gulch is going to have caves due to popular demand. They're going to be very tricky, but I know how to get them to work.
Someone raised an important issue with the OSR about a month ago, which I just got around to reading due to my ban. Apparently right-clicking may occasionally puts the gun away, which is odd. I'm going to be reviewing the script over the next day or two.
I also asked Ephi if he would remove Mega Bear Island from RTB. I don't really like it much at all, as there are far too many bugs in it/the files are very messy. If he refuses, I'll just have to pump out v4 of it. If he does delete it, I'll upload it on here as a Brick Mania exclusive. Plus I want my earliest map to be kind of hard to get, because I have ... fantasies of being the best mapper in Blockland.
Cookieman- Master Gamer
- Posts : 631
Re: Mega Bear Mods
The only problem is, his interiors are multiple files and cause people without the map that join a server to download tons of files. I only make multiple interiors for a map when there's like one or two models required. Fort War Island has a radio tower, village, and oil derrick all in one file. The pirate fleet map I'm going to work on will be one file because of all the ships in it.Cookieman wrote:GSF Ghost will and probably always will be the best, you will have to be better obviously :3Mega Bear wrote:Uploaded Fort War Island yesterday. It's got lots of buildings, all part of one big interior file so no one has to download too many files. I think it's a cool map.
Version two of Blood Gulch is going to have caves due to popular demand. They're going to be very tricky, but I know how to get them to work.
Someone raised an important issue with the OSR about a month ago, which I just got around to reading due to my ban. Apparently right-clicking may occasionally puts the gun away, which is odd. I'm going to be reviewing the script over the next day or two.
I also asked Ephi if he would remove Mega Bear Island from RTB. I don't really like it much at all, as there are far too many bugs in it/the files are very messy. If he refuses, I'll just have to pump out v4 of it. If he does delete it, I'll upload it on here as a Brick Mania exclusive. Plus I want my earliest map to be kind of hard to get, because I have ... fantasies of being the best mapper in Blockland.
He's still made some good maps though.
Mega Bear- PC Gamer
- Posts : 1680
Age : 27
Re: Mega Bear Mods
Just finished the interiors for a map. I can't believe it hasn't been made yet, the idea is so obvious.
Hint: it involves Egypt and triangles. And that map Egyptia does sort of have the same principle as mine, but mine is going to be more basic and easy on the eyes.
Hint: it involves Egypt and triangles. And that map Egyptia does sort of have the same principle as mine, but mine is going to be more basic and easy on the eyes.
Mega Bear- PC Gamer
- Posts : 1680
Age : 27
Re: Mega Bear Mods
Finished the map, now known as "Pyramids." I modelled the interiors, got it textured, brought it in-game, actually made the map, packaged it, and uploaded it to RTB all in under an hour.
Mega Bear- PC Gamer
- Posts : 1680
Age : 27
Re: Mega Bear Mods
Quadruple post umad
Disconnected, a good friend of mine and hoster of one of the greatest freebuilds in Blockland history, has asked me to make him a map. It's essentially going to be a giant sandwich floating in space, with some other sandwiches in the skybox. My next map will have to wait because this idea ... this idea is pure gold.
Disconnected, a good friend of mine and hoster of one of the greatest freebuilds in Blockland history, has asked me to make him a map. It's essentially going to be a giant sandwich floating in space, with some other sandwiches in the skybox. My next map will have to wait because this idea ... this idea is pure gold.
Mega Bear- PC Gamer
- Posts : 1680
Age : 27
Re: Mega Bear Mods
Teaser of upcoming map (I am really looking forward to it):
Lol pentapost.
Lol pentapost.
Mega Bear- PC Gamer
- Posts : 1680
Age : 27
Re: Mega Bear Mods
Mega Bear wrote:Teaser of upcoming map (I am really looking forward to it):
Lol pentapost.
This is the one with the two ships in war 'eh?
Darksnow- Game Specialist
- Posts : 1203
Age : 25
Re: Mega Bear Mods
Two fleets of ships. The only problem is, when I try to bring the ship in-game (to make sure there's no issues to begin with) it doesn't spawn. I don't know what the problem is.
Mega Bear- PC Gamer
- Posts : 1680
Age : 27
Re: Mega Bear Mods
Hm, are you putting it in the base/data/shapes folder?Mega Bear wrote:Two fleets of ships. The only problem is, when I try to bring the ship in-game (to make sure there's no issues to begin with) it doesn't spawn. I don't know what the problem is.
I'm not sure. Sometimes if the file is too big it doesn't spawn it.
By the way, nice ship
Re: Mega Bear Mods
I'm going to hold off on maps for a while, maybe come back to them later. As of now I'm trying my hand at modelling and scripting weapons.
Mega Bear- PC Gamer
- Posts : 1680
Age : 27
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